We had everything unlocked from the beginning, so we unfortunately didn’t get a chance to fully experience the weapon and character progression. This will no doubt change as DICE’s post-launch content starts rolling out, but given that they recently announced ( link here) that we won’t hear more about that until early next year, anyone playing during the launch window is going to have to live with these. There are a meager 22 new weapons in All-Out War and Hazard Zone, with about 2-4 weapons per weapon type. I suggest bringing smoke grenades.Įverything else is largely the same as the beta, although the severe lack of launch weapons sticks out like a sore thumb. You will have to get creative to break through (no pun intended). You now have 64 defenders on the other team pre-aiming at you, rather than 32. Squeezing double the player count into a small sector of the map can feel like bashing your head against the wall – especially on the Attacking side. While the maps felt pretty well balanced for this in Conquest, at times Breakthrough could get extremely chaotic. For the most part, I felt that these other maps offered better opportunity for gunfights at all ranges - rather than just at long to medium range like on Orbital.īattlefield 2042 also has doubled the player count on PC and new-gen consoles. Kaleidoscope is set in a raging sandstorm, with a soccer stadium on one side, and a downtown area with towering skyscrapers on the other. One half is a wide-open rocky area, and the other is a large industrial complex situated on some dense farmland. Renewal for example is literally split down the middle. But these maps also have tighter, more close quarters areas. There are other large open maps like Orbital in the game, like Hourglass and Renewal. That’s not to say it’s a bad map but my squad and I felt that other maps were more interesting, varied, and overall a lot more enjoyable to play. One thing was common across nearly every attendee I spoke to - Orbital was among the weakest maps in the game. Orbital was the only map available in the beta, so I was interested to see how the other maps would play. All-Out Warįirst, we got to try out Conquest and Breakthrough on six of the seven maps available in All-Out War at launch. That goes for the Battlefield Portal maps too. While I wouldn’t say it’s the true next-gen Battlefield experience many were hoping for, the Frostbite engine continues to be one of the most visually impressive around. With that said, the game looks excellent. I could barely manage 60fps with it turned on, and the game frequently dipped into the 50’s and 40’s, even with DLSS. Ray tracing should be avoided altogether at launch. All of the numbers above are with DLSS set to Quality mode. For most of the preview, I opted for the High preset, where I averaged around 95-100fps. For reference, on Ultra settings I averaged around 80 – 90fps (frames-per-second) at 1440P, with a 5900x and an RTX 3080. But players looking to play at high frame rates will want a beefy CPU. DICE recommend an RTX 3060 and a Ryzen 7 2700x for optimal performance. Thankfully, that has been almost completely eliminated in the final build. For me, the beta was “stuttery,” and I regularly experienced significant frame drops. While frame rates have improved somewhat, the biggest thing I noticed was the increase in overall smoothness. Thankfully, there have been significant improvements on that front. The first thing I was keen to try out was the performance on PC. So how were they? And what’s changed since the beta? Read on. We had a chance to preview each of the game’s three core modes on a variety of maps for several hours each. This was the full build of the game, and according to DICE, it is the same build Early Access players will have this Friday. This past week, MP1st was invited to get an early preview of Battlefield 2042 with content creators and media. After a one month delay, Battlefield 2042 is finally out this week in its Early Access period.
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